Andrew Kelley describes how he disassembles 6502 NES code and tries to generate modern machine code from it (as…

Andrew Kelley describes how he disassembles 6502 NES code and tries to generate modern machine code from it (as opposed to emulating a 6502). In the end, he has a to make a huge number of compromises, but the journey is interesting to read.

Originally shared by Jeff Garzik

Cute.

http://andrewkelley.me/post/jamulator.html

One reply on “Andrew Kelley describes how he disassembles 6502 NES code and tries to generate modern machine code from it (as…”

  1. Nice writeup – we liked this article too.  Chris Dolan: if you like 6502, circle us for a weekly post about hardware, software, emulation and history.

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