Andrew Kelley describes how he disassembles 6502 NES code and tries to generate modern machine code from it (as opposed to emulating a 6502). In the end, he has a to make a huge number of compromises, but the journey is interesting to read.
Originally shared by Jeff Garzik
Cute.
Nice writeup – we liked this article too. Chris Dolan: if you like 6502, circle us for a weekly post about hardware, software, emulation and history.